# File: f_info.txt # This file is used to initialize the "lib/raw/f_info.raw" file, which is # used to initialize the "terrain feature" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # Note that the terrain feature are grouped into very regular groups, # such that each of the bits in the feature type conveys information. # Note that terrain feature zero contains the "darkness" picture. # Version stamp (required) V:0.5.0 #N: index: name #G: ASCII char used to represent the feature: color symbol #M: index of the feature whose display this feature uses. # 0x00 --> nothing N:0:nothing G: :w # 0x01 --> open floor N:1:open floor G:.:w # 0x02 --> invisible trap (drawn as open floor) N:2:invisible trap G:.:w M:1 # 0x03 --> glyph of warding N:3:glyph of warding G:;:y # 0x04 --> open door N:4:open door G:':U # 0x05 --> broken door N:5:broken door G:':U # 0x06 --> up stairs (perm) N:6:up staircase G:<:w # 0x07 --> down stairs (perm) N:7:down staircase G:>:w # 0x08 --> special dungeon feature -- lava N:8:lava G:#:r # 0x09 --> special dungeon feature -- water N:9:water G:.:b # 0x0A --> special dungeon feature -- tree N:10:trees G:+:g # 0x0B --> shop -- temple (old) N:11:Temple G:4:g # 0x0C --> shop -- alchemist (old) N:12:Alchemy Shop G:5:b # 0x0D --> shop -- magic shop (old) N:13:Magic Shop G:6:r # 0x0E --> shop -- black market (old) N:14:Black Market G:7:D # 0x0F --> shop -- home (old) N:15:Home G:8:y # 0x10 --> visible trap -- trap door. Level 2 and below. # This location is hard-coded, to prevent trap doors on quest levels. N:16:trap door G:^:w # 0x11 --> visible trap -- pit. Level 2 and below. N:17:pit G:^:u # 0x12 --> visible trap -- stat-reducing dart. Level 8 and below. N:18:dart trap G:^:r # 0x13 --> visible trap -- discolored spot. Level 5 and below. N:19:discolored spot G:^:s # 0x14 --> visible trap -- gas, with various possible effects. Any level. N:20:gas trap G:^:g # 0x15 --> visible trap -- rune -- summoning. Level 3 and below. N:21:strange rune G:^:o # 0x16 --> visible trap -- dungeon alteration. Level 20 and below. N:22:strange rune G:^:U # 0x17 --> visible trap -- various (mostly rather nasty) traps. Level 40 and below. N:23:hex G:^:v # 0x18 --> visible trap -- move player. Any level. N:24:shimmering portal G:^:b # 0x19 --> visible trap -- arrow, bolt, or shot trap. Level 4 and below. N:25:murder hole G:^:W # 0x1A --> visible trap -- unused N:26:???? G:^:r # 0x1B --> visible trap -- unused N:27:???? G:^:r # 0x1C --> visible trap -- unused N:28:???? G:^:g # 0x1D --> visible trap -- unused N:29:???? G:^:g # 0x1E --> visible trap -- unused N:30:???? G:^:g # 0x1F --> visible trap -- Created only by Rogues. Only one may exist at a time. N:31:monster trap G:^:y # 0x20 --> locked door (power 0) N:32:door G:+:U M:32 # 0x21 --> locked door (power 1) N:33:locked door G:+:U M:32 # 0x22 --> locked door (power 2) N:34:locked door G:+:U M:32 # 0x23 --> locked door (power 3) N:35:locked door G:+:U M:32 # 0x24 --> locked door (power 4) N:36:locked door G:+:U M:32 # 0x25 --> locked door (power 5) N:37:locked door G:+:U M:32 # 0x26 --> locked door (power 6) N:38:locked door G:+:U M:32 # 0x27 --> locked door (power 7) N:39:locked door G:+:U M:32 # 0x28 --> jammed door (power 0) N:40:jammed door G:+:U M:32 # 0x29 --> jammed door (power 1) N:41:jammed door G:+:U M:32 # 0x2A --> jammed door (power 2) N:42:jammed door G:+:U M:32 # 0x2B --> jammed door (power 3) N:43:jammed door G:+:U M:32 # 0x2C --> jammed door (power 4) N:44:jammed door G:+:U M:32 # 0x2D --> jammed door (power 5) N:45:jammed door G:+:U M:32 # 0x2E --> jammed door (power 6) N:46:jammed door G:+:U M:32 # 0x2F --> jammed door (power 7) N:47:jammed door G:+:U M:32 # 0x30 --> secret door N:48:secret door G:#:w M:56 # 0x31 --> pile of rubble N:49:pile of rubble G:::w # 0x32 --> magma vein N:50:magma vein G:%:s # 0x33 --> quartz vein N:51:quartz vein G:%:w # 0x34 --> magma vein + treasure N:52:magma vein G:%:s M:50 # 0x35 --> quartz vein + treasure N:53:quartz vein G:%:w M:51 # 0x36 --> magma vein + known treasure N:54:magma vein with treasure G:*:o # 0x37 --> quartz vein + known treasure N:55:quartz vein with treasure G:*:o # 0x38 --> granite wall -- basic N:56:granite wall G:#:w # 0x39 --> granite wall -- inner N:57:granite wall G:#:w M:56 # 0x3A --> granite wall -- outer N:58:granite wall G:#:w M:56 # 0x3B --> granite wall -- solid N:59:granite wall G:#:w M:56 # 0x3C --> permanent wall -- basic (perm) N:60:permanent wall G:#:w # 0x3D --> permanent wall -- inner (perm) N:61:permanent wall G:#:w M:60 # 0x3E --> permanent wall -- outer (perm) N:62:permanent wall G:#:w M:60 # 0x3F --> permanent wall -- solid (perm) N:63:permanent wall G:#:w M:60 # 0x40 --> shop -- general store (perm) N:64:General Store G:1:U # 0x41 --> shop -- armoury (perm) N:65:Armoury G:2:s # 0x42 --> shop -- weapon shop (perm) N:66:Weapon Smiths G:3:w # 0x43 --> shop -- temple (perm) N:67:Temple G:4:g # 0x44 --> shop -- alchemist (perm) N:68:Alchemy Shop G:5:b # 0x45 --> shop -- magic shop (perm) N:69:Magic Shop G:6:r # 0x46 --> shop -- black market (perm) N:70:Black Market G:7:D # 0x47 --> shop -- home (perm) N:71:Home G:8:y # 0x48 --> shop -- bookstore (perm) N:72:Bookstore G:9:o